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 Color - The Return (Saying Goodbye)

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DerpaGlerp
GLERCT
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Posts : 503
Join date : 2013-01-21
Age : 19

PostSubject: Color - The Return (Saying Goodbye)   Sun Apr 28, 2013 10:03 pm

Color - The Return


Okay then. The sporum is sort of being totally idiotic, so I decided to move this RP over to this site. I would have told all of you about it, but I was locked out of my account for some reason. The sporum is just a troll pit as of now. Anyway, I'm continuing my roleplay from my last post on the IC. Oh yes, here's the old IC if you really want to read it.

http://forum.spore.com/jforum/posts/list/79187.page

IC (IN CHARACTER) RULES

Rule 1.) http://roleplex.forumotion.com/t143-a-collection-of-rp-guides-from-the-sporum Read this or you will not be accepted into this RP.
Rule 2.) No godmodding, metagaming, Mary Sue-ing, powerplaying. I do not want ANY of this in my RP.
Rule 3.) Please keep the content of this roleplay at least PG-13. I don't want any sex, cussing, or exessive gore in this RP. It's okay to have moderatley violent and bloody action scenes, but just don't have guts and/or limbs flying everywhere. Also, if your character is going to cuss at least censor some of it using *s.
Rule 4.) Please stay literate. This is a literate RP, nothing in the IC like, "oh then he derped aand den he went dat way and then he punched tha guy " You get what I'm saying?
Rule 5.) This is an important one. PLEASE KEEP THE SMILEYS OUT OF THE IC.
Rule 6.) (For the people that are already in the RP) You can put new characters into the RP whenever you would like, as long as you have my permission and a character sheet.
Rule 7.) THERE WILL BE LITTLE TO NO EXCEPTIONS IN THIS RP.
Rule 8.) Please follow all the rules of this RP and (HOPEFULLY) no one will get hurt.
Rule 9.) If you have any questions please send me a PM or post on the OOC

OOC (OUT OF CHARACTER) RULES
Planning and everything that doesn't belong in the IC will be put in this thread.

Rule 1.) Please be nice to everyone on the OOC.
Rule 2.) No spam.
Rule 3.) NO CUSSING.

CHARACTERS
Currently revamping the character section.



Glict (GM)

(Working on mine)

Name: Odium Dysliok

Title: Lord Hatred, Hatred

Occupation: Destroyer

Gender: Male

Age: 100,324

Species: Pure Destroyer

Powers/Magic:

Rage of Perfection - One of two he has is the one that he was born with. This particular power causes instantaneous healing of all wounds. It can only be activated every ten hours, and lasts for two hours. Hatred can not share this power with anyone nor can he heal anyone else with it. Rage of Perfection can’t be used if the temperature around him is 61 degrees Fahrenheit, or warmer. Hence the name, Rage of Perfection makes Hatred extremely furious. Along with that, his physical property is doubled. The spell is activated by having Hatred willingly slit his left wrist, and continue to lick the blood out of his hand with his long tongue. The tongue has to go at least and inch under the skin for this spell to fully activate.

Bringer of Silence - This power is what every pure destroyer is born with. Bringer of silence is ultimately considered the suicide spell. It quadruple the time elapsed in each spell, as well as multiplying physical strengths by 10. Although this spell has godly effects, the user ends up dead after an hour. They slowly liquefy after activating the spell. Once they die after the hour, they continue to liquefy until they’re a puddle of spiritual compost. It takes approximately 13 hours for them to fully turn into liquid. If they are to survive that hour however, they keep living, and solidify again. The spell is activated by the phrase, “Bring me your silence,” and causes the user to be overcome with absolute rage.

The combination of these two spells makes Hatred simply unstoppable in battle.

Tools/Weapons/Equipment:

Four Enchanted Borteye Katanas - All four of these are 15 feet and are held in sheaths on Hatred’s back. They are made of an element exclusive to the Destroyed Realm, borteye. Borteye is supposedly 1.5 times harder, tougher and stronger than diamond and melts at 17301 degrees Fahrenheit, which is exactly three times the temperature it takes for Rhenium to liquefy. They are sharpened to the point of a needle and can pierce almost any kind of flesh, perfect for close quarters combat. These swords are enchanted with a spell called Feather Weight. This causes them to weigh 53.35% less than they actually weigh.

Miniature Borteye Railgun - A railgun works by using electromagnets that turn on and off in rapid succession. The electromagnets are shaped like rails that run parallel to the gun barrel, hence the name. This railgun fires borteye rods which can easily flow through a tank. This gun has attachable scopes, stocks, bipods, and whatnot. Hatred prefers his without a scope, no stock, and only a bipod. Although they’re available, he only uses them when he feels they are necessary, which is usually seldom.

Hardened Energy Marrow Suit – This is a suit that can protect his body from almost any attack. It projects a shield that can withstand the power of a blast equal to 20 thousand Hiroshima nukes. He cannot be knocked back when this shield is active, nor crushed while this shield is active. If Corruption were to step on him, it would be like stepping on a Lego brick, a giant indestructible Lego.

Abilities/Skills: Hatred’s skin is 100% anti-magic. Absolutely no spells will impact him. Along with that, he is very skilled in combat, mostly with his swords. He is very smart with his anger. He knows to use his rage wisely against his enemies. Most Destroyers are fueled to fight with hate for their enemies. Hatred is the only destroyer that fights, fueled by the will to protect his allies. Hatred loves the cold, and can stand up to -50 degrees, Fahrenheit.

Appearance: Hatred’s enormous body bases 30 feet tall. His crimson eyes close from side to side, like all other pure destroyers. The pupils are long black and catlike. Hatred has gray, pugnacious skin, and fangs protruding from his gums. Long lush black hair flows down from his head. It’s very thick, and there is a lot of it. His ears are torn unlike his fellow pure destroyers, but not unlike that, his ears are long and elven and project from the side of his head. His uniform consists of a long Gothic robe, just as all other Destroyers are required to wear. Hatred’s pants are black and clean. He basically wears all black, including his shoes.

Personality: Despite Hatred’s title, he is actually very accepting of people. Mostly very serious and stern, he has a lot of qualities close to Death. He cares for other Destroyers, and is considered the father of destruction, since most of the destroyers are his children. Hatred has no tolerance for failure and will not stand to let it occur. He finds it hard to believe how stupid half the Destroyers are, and usually ends up nagging Death to let him become a Major again. His outlook on life is rather gloomy and depressing. He doesn’t look forward to much in his life except for his many wives. Hatred is easily attracted to women, hence him having so many children. Like all pure destroyers, he becomes mentally unstable if the temperature around him is above 60 degrees, that’s most likely the cause of his first death.

Bio/History: Hatred was born 14 years before the first prime war, a long, 41 year war between Destroyers and Sages. He trained in the swords class for 3 years before the war. Since Destroyers and Sages were not as advanced as they are in the current day, they had a rather primitive way of warfare. They used spells, swords, bows and whatnot. His introductory battle was a very major fight in the war. The Sages had been planning attacks with Primus and his followers, and had been pushing the Destroyers further and further back out of the Prime Realm. The Destroyers lost the battle and were eventually pushed into the Creation Realm, where Primus had been working on the very first mortal creations of the Creation Realm. Hatred had managed to kill 431 followers, and 23 prime beings by the end of the first war. After reaching adulthood, he instantly married to his wife, Wrath. They had a wonderful relationship. Despite Wrath being 67 years older than Hatred, (which isn‘t much, considering how old Destroyers can get) they loved each other as husband and wife. His first child was actually not Wrath’s. He had impregnated a human. After his child’s first 41 years of not knowing who his father was, Hatred finally came to bring him back home. His child was titled as Insanity, by the key of god. By then, Wrath became furious at Hatred, and almost killed him. Death was required to step in and stop Wrath. Hatred claimed that it was part of a half-breed experimentation, though Wrath didn’t trust the story one bit. After 600 years, Wrath finally forgave Hatred, and they became married again. After 200 years of being remarried, they had created 12 new Destroyers. One day in the observation room, Hatred detected a vile sight. A sacrifice was about to occur. Hatred adopted the Deathcapp he rescued and made him into a Destroyer. Later on in his life, his child, Insanity had an idea to create the most advanced army in the history of Destroyers, just by stealing sentient beings from other universes. He told Hatred about this and he approved it. Although, he wouldn't have done that if the temperature was lower. He became war crazy to the point where it was idiotic how obsessed he was with expanding the Royal Destroyed Clans empire. Practically insane at this point, he would absolutely not allow anyone to deny his orders, even popping his Advisers heads multiple times. He was eventually killed by one of his recruits and sent to the Corruption point to become an exploiter.

Other: His soul type is a destruction soul, ranked with 5 spiral flares. This soul causes Hatred to have the undying will to protect his children, allies, friends, and family. Because it is a destruction soul he is affected by an anti-sanity distortion when the temperature around him is above 60 degrees. It cannot be erased, but it can easily be controlled by staying in his ship with the temperature at a chilling -30 degrees.


Name: Callus Dysliok

Title: Madness

Occupation: Destroyer

Gender: Male

Age: Unknown

Species: Pure Destroyer

Powers/Magic:

Prime Spell Casting - Madness knows a very vast array of Prime spells, past down from generations. Some spells require a special act to be activated, while others just require a simple phrase to be stated. These spells reach from simple healing spells, traveling across the universe, all the way to causing a planet to explode. If a spell is more complex, it necessitates much more activity to be done to complete the spell.

Black Blood - Madness's body contains a special kind of blood that is demonically enchanted. It hardens his body beyond the hardness of diamond. This ability only works when he is in need of strong defenses.

True Madness - This power causes anyone within a mile of Madness to become extremely violent, insane, and mentally unstable. How lengthy the effects last varies from a few minutes too a whole week. There is a higher chance of becoming permanently insane for people that are very intellectual. This type of magic does not effect destroyers. If someone is in the area of effect is already insane, they simply explode.

Bringer of Silence - This power is what every pure destroyer is born with. Bringer of Silence is ultimately considered the suicide spell. It quadruples the time elapsed in each spell, as well as multiplying physical strengths by 10. Although this spell has godly effects, the user ends up dead after an hour. They slowly liquefy after activating the spell. Once they die after the hour, they continue to liquefy until they’re a puddle of spiritual compost. It takes approximately 13 hours for them to fully turn into liquid. If they are to survive that hour however, they keep living, and solidify again. The spell is activated by the phrase, “Bring me your silence,” and causes the user to be overcome with absolute rage.

Tools/Weapons/Equipment:

Chain Hatchet - Madness's signature weapon is a giant mixture of a chainsaw and an axe. It's 20 feet long and is very deadly. With diamond chains on the butt and a blade of borteye, this hatchet can rip through most flesh.

Skills/Abilities: Madness cannot be controlled by any type of mind control unless the device in his nerves is directly hacked into. That means the long 20 letter password to the device in his head must be entered to enable the mind control. If any type of hypnotism or psionics are attempted without the proper use of logging into the device, the person trying to use psionics will receive an alteration to their brain causing extremely severe mental issues such as severe schizophrenia, severe paranoia, and in some cases, just losing their minds and having a mental breakdown.

Appearance: Madness is a tall beefy destroyer, with monstrous muscles. He stood at 16 feet tall before becoming a corruptionist, and once he did, he grew 20 feet and is now 36 feet. He wears orange pants that look like what a prisoner would wear while in jail. He has no shirt, and is slouched over most of the time. His arms and upper body are covered with thick bulging veins. His pale gray skin is loaded with scars. He has only tiny holes for hearing, since he tore his own earlobes off. Madness is bald and sometimes wears a medical face mask over his mouth and nose to keep puss from seeping out of the wounds under it. When the mask is off, his lower jaw is hanging by a few threads and muscle tissue, as well as his lengthy tongue hanging from the back of his throat. His nose looks like Voldemort's. He looks through narrow slits in his face that are his eyelids. They never open more than a quarter. He does not wear shoes and his fingers are long and fat. This destroyer has no claws, for when he was sane, he chose to get rid of them since he feared that he would harm others with them. There is a short electrical cord protruding from the back of his neck, that attaches to the device in his head.

Personality: Madness has very little control of when he is insane. Though very rarely, he is civilized and actually quite sophisticated. He has multiple personalities. This destroyer cares very deeply for two destroyers in particular when he is not psycho, Fear and Insanity. When he is insane however, he refers to Fear as his, “little buddy,” and hates Insanity. Also when Madness is insane, he is very paranoid and calls everything that could be danger an ambush that Insanity set up, even the small things.

Bio/History: Madness was created by Death as her third soul she has ever made. His organic structure wasn't formed in a womb, but instead forged out of soul compost, a type of particulate matter that can be made into living tissue. He started off as a young man, and never genuinely had a childhood. He was transfixed by books and the continuum of the universe. He desired to be the smartest destroyer to ever live. He studied many books and articles and slowly became smarter. Many years passed when he finally met Insanity. They became best of friends, the two of them. They would often have competitions to see whether magic or science would prevail in a fight to the death. Madness would use his prime spells, while Insanity would use his androids and other technology. As they grew, Insanity became secretly corrupt. One day he said to Madness that he came up with a technology that could prevent being controlled by psionics completely, increase his IQ by 30%, and encourage him to make better decisions overall. Madness was slightly skeptical about this, but trusted Insanity just as he did his entire life. He allowed Insanity to install the device in his brain. When he awoke from the operation, he noticed that Insanity was unusually happy, and asked him what influenced his joy. Insanity simply answered that he was happy the operation was a success. Madness slowly became smarter from the operation. Over a year passed since the operation, and Madness was feeling better than ever. He studied more, ate healthier, and began working out. That was until one morning, he awoke from a terrible nightmare. Madness could still process his rational thoughts, but ever since the nightmare, he thought strange ideas. He wanted to see what would happen if he could become the most evil being ever. It was the device that was placed into his mind that was causing this. Insanity controlled what Madness's thoughts were from his computer. Eventually Madness killed his first victim. He felt awful, but his mind persuaded him to keep killing. He killed many more before Insanity told Death. Death sent Madness to a planet where all the prisoners resided. Before he left to the planet however, Insanity explained what his plan was to Madness, just to rub it in, but of course, Death didn't hear it, since he sent the message to him through the computer into the device that was implanted into his mind. Madness became furious and tried to kill Insanity, but Death sent the soldiers after Madness, and took him to the prison. He was so enraged that he killed all the prisoners on the planet. Insanity no longer needed to have the device active. He shut down the device, and Madness fell into a long slumber.

Other: He says really weird things when he's going psycho... “I HEAR VOICES OF ORGANIC PINAPPLES!!”



Sairei (Co-GM)

Name: Phaedra

Title: The Royal Ranger

Gender: female

Age: 24

Species: Silving

Powers/Magic: Manipulation of the elements water and fire. Also can enter the Silver State, where a specific element is completely mastered and there are very little restrictions.

Tools/Weapons/Equipment: A single silver bow with arrows; a satchel of items that may come in handy, such as dried food and string. A dagger is stored up her left boot.

Skills/Abilities: Archery, hand-to-hand combat, knife throwing, taming, running, hiding, camping, negotiating...etc.

Appearance: Silvings are human in appearance aside from their silver eyes, and long, flowing blond hair that defies the laws of physics. They also tend to have star-shaped silver patches of skin on their arms and legs. Phaedra has four stars each on her arms and legs, along with two above her eyebrows. She wears a red shirt and brown leather pants.

Personality: Phaedra is strong-willed, and often assumes herself to be the natural leader. While she tends to avoid conflict, she is a strong believer in good, and will not stand idly by and let evil take over. She views herself as the justice of the long hills and open roads.

Bio/History: Phaedra comes from a long line of rulers in the Silving kingdom. She is technically a princess, and she knows what power she can hold one day. Phaedra was out on a hunt for some thieves when she found herself transported to another realm.

Other: Phaedra is never seen without a small flying serpent she has named Noct. He has white feathered wings, a silver body, and glowing green eyes.


Name: Lethor

Occupation: Prince

Title: The Common Prince

Gender: male

Age: 20

Species: Silving

Powers/Magic: Lethor is adapted to the air. He can manipulate it to do almost whatever he wishes, including flight. If a state of utter fatigue is reached, he can enter the Silver State (which only Silving royalty can do) and become one with his element. This grants him further power and control over his element.

Tools/Weapons/Equipment: A single silver bow with a quiver of several different arrows, including exploding and knockback arrows. He also carries what appears to be an empty hilt of a sword, but is in actuality a blade that he himself crafted out of wind. He too carries a satchel with various useful things, such as string and dried food.

Skills/Abilities: Lethor is an accomplished archer, even better than his renowned sister, Phaedra. He also is a skilled swordsman. He knows how to navigate through the air, and thus knows how to predict weather patterns. Being a prince, he is an accomplished public speaker and a natural leader.

Appearance: Pale skinned with white hair about two inches long. He has silver stars on his eyebrows and upper arms. He is not especially buff, but he is strong enough to surprise his enemies. Tall and graceful, like an elf, he often leaves the ladies swooning with a sparkling smile. He wears a tan leather shirt and pants.

Personality: Lethor is a playful person. He appreciates jokes and pranks, while still retaining the almost-elfish dignity that his race possesses. He can be a powerful leader, and a powerful fighter when provoked, but otherwise he is an easy-going Silving who seeks to have a good time. On another note, he is terrified of the undead.  

Bio/History: Lethor was originally thought to be an embarrassment. He was born in the royal family with only one talent, instead of the customary two. Because of this, his sister Phaedra was in line for the throne. She had no wish to rule, or associate with her family at all, and left to become a ranger. (Despite this, she and Lethor get along amazingly well. They are close sibling-friends.) Now Lethor was in line for the throne, but many of the various houses demanded he be replaced with someone more capable.
Lethor did not take kindly to these insults.
He proved himself much more capable than most, when he joined his nation's military and almost single-handedly stopped an invasion of monsters from the north, after much of his squad fled in terror. Being forgiving in nature, he held no grudge against those who chided him, and is now close friends with many of them. No one has ever challenged Lethor's right to rule since, and he is content with his one ability.




Darkel (Co-GM)



angelwolf99 (Mod)

Name: Ekeliarae (Ellie)

Occupation: Nothing. She hardly exists, and doesn't exactly need anything other than rest to keep her going.

Title: None

Gender: Female

Age: 26

Species: Ethereal Dragon

Powers/Magic: Ellie is telepathic, but not telekinetic. She cannot move things with her mind, but she can affect anything on a psionic or magical level. She doesn't have much more total power than the average telepath, as she needs most of her energy to exist, but she can easily outmaneuver anyone of similar or even somewhat higher power. She has her entire life, simply existing, as practice. She can read minds, but finds it difficult to do so without the target noticing, not to mention how impolite it is.

Her main attack vs an average enemy is a psionic blast. This is a direct attack to their mind, and unless they themselves are telepathic, they usually have little to no defense against it. It doesn't actually harm them, but will stun, confuse, and sometimes knock out most enemies when it's successful.

When up against another telepath, Ellie relies on quick thinking, going around shields instead of breaking them, all the while keeping her enemy distracted with short remarks and small, displaced bursts of energy. A successful fight, in her mind, results in knocking the enemy out. That's all she needs to get away, or, if absolutely required, to finish someone off.

...Of course, she's also capable of some other things that she'd rather people not even know about. These abilities are mind control and energy leeching. She can do both, but rarely practices. She only occasionally tried either in her home, on non-sentient targets. Just in case... But she can guarantee that she'd never use either of those things unless someone's life was in danger.

Tools/Weapons/Equipment: None. She needs nothing, and really can't carry anything anyway.

Skills/Abilities: Ellie's abilities mostly fall under magic, especially considering she barely exists in any other way, She can, however, resort to becoming solid. In which case she has similar attacks to an average dragon, minus breath weapon. She can scratch with her claws, bite, and lash out with her tail.

Appearance: http://sylvanria.deviantart.com/art/Ekeliarae-353804499
Ellie is transparent most of the time, looking like a very thin pale blue dragon. Her wings are shaped like feathered wings, but they lack detail. Her eyes glow pure white. She can make herself glow visibly brighter, but never actually illuminates the area around her. She can also go invisible.

Personality: Ellie is not the most confident of people when it comes to trying new things, and will rarely agree to something she's unsure of unless she has to, but she knows where her skills lie. Eager to help, but even more eager to learn, Ellie enjoys adventures throughout... Pretty much anywhere, knowing that she is near impossible to kill. She has a slightly short temper, but only when she is fairly sure someone actually means harm does she show it. She rarely explains herself, but at the same time expects others to explain things to her.

Bio/History: Ellie has a fairly generic history. She traveled around her home world, generally not even making herself known, trying to learn as much as possible. She doesn't know where she came from, she just is, but she knows that there are others of her kind. She's met them in her travels, but never truly befriended anyone.

Other: Not much really... I never know what to put here.



Veriska

Name: Diva

Occupation: N/A

Title: Project 573-216

Gender: Feminine

Age: 3 years

Species: Psionic Anomaly

Powers/Magic:

Psionics - Diva has extremely potent mind powers of all types (clairvoyance, divination, energy attacks, precognition, psychic construction, reality control, shield, technopathy, technomancy, telekinesis, telepathy, teleportation, and the list goes on).

Mind Write - By default Diva's mind is set up to for versatility, however she is able to to rewire her mind to greatly empower one or more abilities at the expense of not being able to use her others ones. During the shift Diva will be unable to use her powers.

Cerebral Storage - Essentially a battery that provides a place for oveflow psionic energy. She can draw from this reserve as she sees fit including during the down time of Mind Write, however she must recharge it once depleted.

Tools/Weapons/Equipment:

Battle Gyro - A large psionic amplifying, mechanical gyroscope that orbits Diva. It appears to have little structural integrity, there is open reactors, exposed wiring, and some of the parts are not even connected. Covering it's rings are a plethora of weaponry and defenses that Diva has constructed with her mind. Regardless of how she has outfitted the device it is always extremely fragile once its defenses have been breached. The exception to this is when Diva decides to devote reserve power to creating more resilient rings.

Psionic Equipment - Anything else that Diva creates or alters using her mind (which includes her own body), the functionally of the device and it's physical properties are proportional to the energy she expended to create it. Being metal conceived and created these items do not have to follow the laws of the universe.

Skills/Abilities: Diva is a powerful artificial mind housed within a robotic psionic construct of it's own creation. Since her body is a product of the mind and not part of the natural universe certain forces such as gravity, magnetism, and temperature do not affect it unless she wishes. If Diva's body is destroyed she can exist in a purely metal state. In this form she loses all her physical benefits, but is intangible to most forces.

Appearance: The form Diva most commonly chooses is that her creators gave her, which is akin to an attractive female android. She even chooses to keep her project number prominently displayed on her left shoulder blade. Her long white hair is kept on the right side of her body as not to cover it. She keeps her bangs clear of her luminescent blue eyes. Diva's main attire is a simple but elegant white backless dress.

Personality: Diva was brought into existence with high intelligence and little experience, which makes her innately curious. However being a powerful psion she learned more in her three years than most sentient beings learn in their whole life. New things fascinate her, but unlike a child, Diva is cautious. Her interests only lasts until she has gathered all possible information about it. One thing she has never been able to quantify is her own existence. While she is often kind and gentle, she is foremost self interested. She completely understands emotions, but does not experience them like a normal person. This often makes her seem detached from normal people.

Bio/History: An advanced race similar in appearance to humans reached the peak of psionic potential, or so they thought. A government scientist thought that the body was limiting advancement. He hypothesized creating an powerful organic artificial intelligence, have it psionically replicate itself and then transfer into the shell of it's own creation. His colleagues scoffed saying such a thing wasn't possible, or reminded him that their job was to better themselves, not create new and dangerous beings. Infuriated he acted on his own accord and began the project. For years he altered lab records and performed trials in secret, only after nineteen years of failures did his efforts bear fruit. While overjoyed at his success, he was also immensely scared of his creation. He decided that the best way neutralize the threat she posed was to teach her about the world and shape her perspective. What he experienced was simply incredible, she learned everything he and his species knew about the universe in a matter of hours, taking on some of his personalty along the way. Her talents were so far beyond what he had expected that he could only call them divine, he named her Diva to reflect this opinion. However it was not to last, the concentration of mental energies attracted the attention of his superiors. When they broke down the door to his lab he told her to get far away, she simply willed it and it happened. Since then Diva has drifted from place to place learning what she can and searching for a purpose



Maxx Toron

Name: Colneth ton Theon
Title: Commander Archknight
Gender: female
Age: 23
Species: elf
Powers/Magic: Most of Colneth's abilities stems from her bow, which I have put in the equipment section. Firstly, Colneth is a nature elf. She has the ability to talk to animals, can accelerate plant growth, and can charm animals to fight for her. She has very limited magical powers in the water element (she can control water, basically, though she can't control ice or steam. Of course, earth magic can absorb Colneth's water magic, and electricity can shock her if she's using them.

Tools/Weapons/Equipment: This girl...never runs out of arrows. Yes, I just used a meme to describe Colneth's powers. For those overly analytical people out there wondering where her quiver is, stop looking because she doesn't have one. Her elf bow is blessed in the waters of the Moon Well, and it produces it's own magical arrows when the bow is strung back. The arrows are made of frozen sacred water. They fly at twice the speed of a normal arrow, are nearly twice as strong, and can track enemies (I mean, she's a midget with a bow in an rp of monsters. She needs something to look forward to). Because Colneth's arrows are both magical and can track enemies, she is a serious threat on the battlefield. She is adept at providing covering fire for friends. Most armor cannot withstand more than one hit from one of Colneth's crystal arrows. However, Colneth's bow only works if her intentions are pure. She can't use it for vengeance or for evil. If she does, the bowstring shatters and the bow becomes nothing more than a slightly magical stick of wood. However there's a trade-off here; For the bow to break, Colneth must know that her intentions are not pure, ei, she must understand that what she's doing is wrong. It's like how the church says that to sin you need to have done the thing under your own power and you need to have known that it was wrong. If These two things are not present, then the bow will remain useable, though the crystal arrows will weaken and become only as strong as a normal arrow.

Skills/Abilities: Colneth didn't get to be Commander Archknight for nothing. She's an extremely good warrior, skilled in many different weapons. She is very agile as well, and can freerun extremely well, as well as being able to run faster than the average human.

Appearance: Colneth is tall for an elf, being around 5'4", with a lean, muscular build. She has the body of a huntress, with well-defined leg muscles and thin, strong arms. Colneth's hair is a fiery red color, and is normally allowed to flow freely down to the small of her back. In combat, Colneth's hair has been said to appear as a tongue of flame, matching her incredibly violent disposition. She has an intense-looking face, with well-defined features and angry-looking olive green eyes which glow in the dark. On Colneth's left cheek is a black burn scar, placed there courtesy of her evil sister Agareth's dark magic. Colneth wears a set of enchanted armor (looks like this but replace the black with silver and the green with black), and wields an enchanted bow (this minus the bowstring). At her hip is an Elven sword about the length of a machete.

Personality: Not unlike her fiery red hair, Colneth can easily be angered and is very headstrong and reckless. She is very impatient, though gets on herself when she loses her temper. She wants to change, however, and is usually extremely apologetic after blowing a fuse. Despite her teenaged will for autonomy, Colneth becomes easily attached to people and if you are good to her, he will be loyal to you always. She is very forgiving as well, which, in the words of the Tale of Despereaux, is the most powerful emotion. She can always sympathize and always forgive, though forgetting she is still working on. She is extremely chaste and modest. If you start hitting on her, you're going to get an arrow through your neck.

Bio/History: Colneth was born in a time of relative peace in the land of Keros. As a member of the Archmage's family, Colneth could look forward to a life of luxury and rest where she wouldn't have to lift a finger. Yet, this was not the life Colneth wanted for herself. She didn't want to just be some porcelain doll who everyone thought was weak and useless, so she ran away at the age of twelve. She lived for a week in the forest, stealing food and sleeping in barns, until her great uncle Ravencloak dragged her back home. Colneth expected a long and painful punishment, but instead found herself at the receiving end of an offer to become Ravencloak's apprentice and eventual successor to the position of Archmage. She worked with him for five years, honing her skills in combat and knowledge, until the day of the Great War, when Colneth's sister Agareth lead Mallis' black army to take over the Elven Forest. In a time of great tension, just as Mallis' men were about to break into the inner sanctum of the Elven Forest, Colneth rose to the occasion and slew her sister in combat, buying Ravencloak just enough time to burn up the Moon Well and keep Mallis from becoming completely invincible. For her valor, Ravencloak promoted Colneth to the position of Archknight, the leader of the Great Tree's defense force (she's kinda like the leader of the elf Homeland Security).

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Last edited by Glerp on Sat Oct 19, 2013 2:26 am; edited 22 times in total
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Sairei
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PostSubject: Re: Color - The Return (Saying Goodbye)   Mon Apr 29, 2013 3:11 am

Eeee yay! This is back!

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The Stalker of Shadows
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PostSubject: Re: Color - The Return (Saying Goodbye)   Mon Apr 29, 2013 3:41 am

shall we soon see more folks moving onto this forum then?
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Akira
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PostSubject: Re: Color - The Return (Saying Goodbye)   Mon Apr 29, 2013 7:15 pm

Most of the people that are in Color are already a part of Roleplex. I'm excited to start Color back up again, that RP never gets old. Very Happy

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FlowerFox
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PostSubject: Re: Color - The Return (Saying Goodbye)   Mon Apr 29, 2013 7:52 pm

Are you starting over or continuing from where you left off?

If it's the former I may be able to make up for unexpectingly dropping out... >.>

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PostSubject: Re: Color - The Return (Saying Goodbye)   Mon Apr 29, 2013 9:23 pm

I believe we are continuing from where we left off.

I do NOT want to start over; we were just getting to the good parts. XD

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PostSubject: Re: Color - The Return (Saying Goodbye)   Tue Apr 30, 2013 12:14 am

We are definitely not starting over, that's for sure.
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PostSubject: Re: Color - The Return (Saying Goodbye)   Tue Apr 30, 2013 3:00 am

Whew...

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PostSubject: Re: Color - The Return (Saying Goodbye)   Tue Apr 30, 2013 11:12 pm

HELLO EVERYONE.

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PostSubject: Re: Color - The Return (Saying Goodbye)   Wed May 01, 2013 12:02 am

HELLO ANGEL. Very Happy

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PostSubject: Re: Color - The Return (Saying Goodbye)   Wed May 01, 2013 11:29 pm

Well then, anyone care to post?

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PostSubject: Re: Color - The Return (Saying Goodbye)   Wed May 01, 2013 11:42 pm

It's May, Darky should start showing up more.

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PostSubject: Re: Color - The Return (Saying Goodbye)   Fri May 03, 2013 5:59 pm

Sorry. I really can't do much until Monday. But I'm here now.

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PostSubject: Re: Color - The Return (Saying Goodbye)   Fri May 03, 2013 8:05 pm

@Sairei wrote:
Eeee yay! This is back!
I guess you could say that it..... returned.
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PostSubject: Re: Color - The Return (Saying Goodbye)   Fri May 03, 2013 11:03 pm

...Pahaha you're funny.

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PostSubject: Re: Color - The Return (Saying Goodbye)   Fri May 10, 2013 1:28 am

Darky needs to come back.

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PostSubject: Re: Color - The Return (Saying Goodbye)   Fri May 10, 2013 3:02 pm

Hi everyone! Thanks so much for telling me that we moved to Roleplex!

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PostSubject: Re: Color - The Return (Saying Goodbye)   Fri May 10, 2013 11:32 pm

Um. Hello?

Would you be Scrat?
And was that sarcasm?

If so, I haven't been able to get on the Sporum for like a month now. :/

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PostSubject: Re: Color - The Return (Saying Goodbye)   Sat May 11, 2013 1:26 am

Yes it is me and yes that was sarcasm.

And if you notice my username is quite clever (look at the periodic table and the symbols for the two elements listed in my username and you will get my real name)
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PostSubject: Re: Color - The Return (Saying Goodbye)   Fri May 17, 2013 2:13 am

I didn't even look it up, but I'm guessing it's Liam.

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PostSubject: Re: Color - The Return (Saying Goodbye)   Fri May 17, 2013 4:00 pm

I am here. Mallis is baaaaaakkk

Fun fact: Mallis actually has a daughter that I never added to Color.

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PostSubject: Re: Color - The Return (Saying Goodbye)   Fri May 17, 2013 9:43 pm

Lithium Americium wrote:
Yes it is me and yes that was sarcasm.

And if you notice my username is quite clever (look at the periodic table and the symbols for the two elements listed in my username and you will get my real name)

I am deeply sorry we were unable to communicate that we'd left.
The Sporum sucks right now.

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PostSubject: Re: Color - The Return (Saying Goodbye)   Sat May 18, 2013 4:30 am

Glict wrote:
I didn't even look it up, but I'm guessing it's Liam.
Ding Ding! here is your prize!:

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PostSubject: Re: Color - The Return (Saying Goodbye)   Wed May 22, 2013 1:36 am

Darky, how come you don't go on steam?

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PostSubject: Re: Color - The Return (Saying Goodbye)   Wed May 22, 2013 1:43 am

He's lost his internet router.

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