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 Of the Night OOC

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True Night
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PostSubject: Re: Of the Night OOC   Sun Jan 05, 2014 5:05 am

Um, possibly. I already have something going on with that, but I might be able to replace an NPC with a character.

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Maxx
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PostSubject: Re: Of the Night OOC   Sun Jan 05, 2014 5:07 am

If you'd rather I not pursue that line, I can just keep on the John vs. Grinda thing.

Alastair's sheet.

General Information

Name/alias: Alastair Solem
Race: Werewolf
Gender: male
Age: 53
Appearance: In human form, Alastair is a mountain of a man. He is of above-average height for Medieval Europe, being around 5’11”. He has a very large build with well-defined muscles. He has a wide chest with muscular shoulders and large hands and feet. Alastair has a full mane of salt-and-pepper hair combed back on his head neatly. Alastair has a full salt-and pepper beard and mustache. He has a large forehead and thick grey eyebrows. Alastair’s eyes are ice blue and look slightly hostile. He looks almost unapproachable and normally has a somber, serious appearance to him. A frown is almost permanently installed on his face, as if he’s never quite satisfied. Alastair wears a brown long-sleeved tunic with a white fur lining and matching brown Thorsberg trousers. On his feet is a pair of brown dragonhide boots and brown dragonhide gloves. Alastair also wears a thick brown dragonhide belt and a thick brown traveling cloak.

When in wolf form, Alastair is of slightly above-average size, being about nine feet tall. He has a massive muscular build and shaggy white fur. His eyes glow blue and his claws are razor sharp and black.

Personality: Alastair is very Sanguine. That’s right! I just used your code word as an adjective that means absolutely nothing! SUCK IT!!! But yeah, I’m not doing this section.

Alignment: Neutral good
Affiliation: Alastair is a member of the Lunae pack, and is a friend of Sir John Copeland. They often fight monsters together.

Bio/history:

Skills: Alastair is a skilled fighter and an even more skilled blacksmith. He is adept at forging complex and intricate weapons (though he needs to be careful when handling silver). Alastair is a pretty good cook as well (though he’s known to cook his steaks rather raw Razz). He has learned from John the ways of the monster hunter, and has rudimentary knowledge of how to harm supernatural creatures.
Equipment: Alastair doesn’t wear armor, but he carries a few weapons to assist him when in human form. Alastair carries a four foot silver-and-tungsten longsword with him, as well as a wineskin filled with holy water and a small sack filled with salt. Hanging from his belt is a steel hatchet with a silver edge.
Mount/pet: Alastair rides a grey clydesdale horse, but has no other pets or mounts.
Home: Alastair lives in a room in John’s home in the old guard tower in the woods.

Power: Being a werewolf, Alastair has all of the normal abilities that comes with being one. He can transform into a wolf whenever he wants to or under a full moon. He is supernaturally strong and fast, and is impervious to mortal weapons (save silver). He has an increased healing factor, allowing him to heal from wounds quickly. He also has night vision and immunity to poison and disease. Alastair can commune with other wolves.

Weaknesses/limitations/drawbacks: Alastair has the normal weaknesses of any werewolf; he can be wounded by silver, magic, and fire, and is deathly allergic to wolfsbane. The weakness to silver is especially compounded since both of Alastair’s weapons when in human form are made of silver.

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"How strange it is to be anything at all." -In the Aeroplane Over the Sea, Neutral Milk Hotel

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True Night
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PostSubject: Re: Of the Night OOC   Sun Jan 05, 2014 5:28 am

It is a possibility, depending if you want to be a part of a side plot.

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Maxx
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PostSubject: Re: Of the Night OOC   Sun Jan 05, 2014 5:32 am

@True Night wrote:
It is a possibility, depending if you want to be a part of a side plot.

I like side plots. Side plots are cool. *straightens bowtie*

EDIT: Is Alastair accepted?

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"How strange it is to be anything at all." -In the Aeroplane Over the Sea, Neutral Milk Hotel

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True Night
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PostSubject: Re: Of the Night OOC   Sun Jan 05, 2014 6:02 am

Yeah he's accepted. I'll Pm you or catch you in chat about the side plot.

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Maxx
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PostSubject: Re: Of the Night OOC   Sun Jan 05, 2014 6:03 am

Alright.

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True Night
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PostSubject: Re: Of the Night OOC   Sun Jan 05, 2014 6:06 am

I'm in chat now if you have the time.

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Maxx
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PostSubject: Re: Of the Night OOC   Sun Jan 05, 2014 6:07 am

I have a few minutes.

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ViperaUnion
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PostSubject: Re: Of the Night OOC   Sun Jan 05, 2014 2:28 pm

My Simurgh character is complete. She is a very strong creature, but her main chronic weakness is that she has no sort of defense against elemental attacks, nor does she have resistance to any sort of weapon.

General Information

Name/alias: Cadenza
Race: Simurgh
Gender: Female
Age: 28

Appearance: disguised as a human, Cadenza is rather striking in appearance, appearing as a slender, beautiful woman that stands at a reasonable 5’6”. She possesses an oval-shaped face, sharp cheekbones, and a patrician nose, with a wide mouth and full lips. She has deep-set eyes, and overall there is something vaguely canine-like about her face, however, unlike a werewolf, she does not have excessive hair, and her eyebrows are well-shaped all the time, naturally arched. Her almond-shaped eyes are a beautiful shade of hazel, shifting between light brown and a startling shade of green, and accented by long, dark eyelashes. She has straight brunette hair with a notable bronze-colored tinge to it, and she keeps it braided and wrapped about her head in a modest, yet uncovered style, which may or may not be acceptable, depending on location, some towns allow it, others do not, though she only leaves it uncovered in private. In public, she wears a white headscarf to cover her hair. She wears a dark brown dress with loose sleeves, with a white apron over it, and long white stockings underneath sturdy black wooden clogs.

Upon becoming a Simurgh, Cadenza becomes a gigantic bird-like creature resembling a peacock that rivals most dragons or wyverns in size, having a length of 20 feet from the tip of her snout to the end of her longest tail plume, and having a gigantic wingspan of 30 feet. Her entire body is covered with varying shades of bronze and copper-colored feathers that end in seemingly sharpened points, reflecting light with an almost metallic iridescence. This trails onto the base of her tail, which is much like that of a male peacock’s in form, although with different colors, the main parts of the pattern of the tail being varying shades of bronze and copper, with the eyespots being bright shades of gold. The upper part of her legs are coated but feathers, but at the joint they give way to the tawny-gold fur, morphing into the powerful retractable claws of a lioness, but on a much larger scale, and the dewclaws having moved down and become working digits that allow her to grip things. Her long, majestic neck ends with the head of a dog’s, with a long, pointed, box-like snout and small, yet pricked ears with soft points to them, like a wolf’s ears. The feathers of the neck smoothly blend with the short, golden tawny fur of the dog-like face, bearing the same hazel-shade of eyes that make Cadenza recognizable from her human form. Her nose, however, which should be wet and black, instead is a bronze-like piece that merges seamlessly into the skin of the snout, and ends with a very sharp, hooked point like a beak, with thirty small holes like nostrils instead, fifteen on each side. When air is drawn through these, a beautiful, flute-like sound is produced. A similar plate can be found on the lower jaw, although the face is still distinctly dog-like. Cadenza also has teeth in her dog-like mouth, which are sharp and glint like ivory. Despite having a peacock-like form, her wings are much larger than an average peacock’s, and therefore, she is not hindered in flight by her tail feathers. The feathers of her wings are long and sharp in appearance, resembling blades.

Personality: In myths, Simurghs were known to be benevolent (Mostly female) creatures whose presence purified waters and land, and thus brought fertility and growth. However, these myths concentrated exclusively on the motherly aspects of those that had children, and nothing was said of what happened to the children of mothers who were slain. Having lost her mother at a young age to an inexperienced monster hunter who could not distinguish friend from foe, and the only hatchling that survived, Cadenza’s originally good and innocent heart became tainted by darkness and anger, and the belief that hunters did more harm than good, because they killed without knowing their target, and therefore killed just as many good magical creatures as they did bad ones. As a result, Cadenza regards monster hunters alone with sheer hatred that causes her to lash out and inflict suffering on them and on anyone that feels kindness towards them, doing so simply to punish them for crimes she believes they have committed against her and other magical beings. Because of her anger, her magic has become corrupted by darkness, and she now has the ability to make thorns grow in gardens, and algae to grow in the water and make it undrinkable. She can control this, however, and notably refrains from harming people who have a lack of understanding for monster hunters, or regard them as bad luck, instead rewarding them by causing wild yet edible plants to grow nearby. This may be because she isn’t actually corrupted by darkness, but is simply exerting control over what her magic affects. Notably, Cadenza doesn’t have any sort of evil alignment, and in fact has no formal view of the current conflicts, but she can probably be persuaded to either side, depending on the pros and cons of each. Getting back at monster hunters is a good way to make her into ally, although most people will want to know why she has such a powerful grudge, or even why she goes against the generally peaceful nature of her kind.

Alignment: Neutral
Affiliation: None

Bio/history: As a Simurgh, Cadenza has no genuine ties to humanity, but does have the magical ability to transform into one. How she was born was that she actually hatched from an egg as a baby, and was raised by a mother of her own kind among four other brothers and sisters (Male Simurghs exist, people just don’t care much about them because they aren’t in any legends). They were raised up until they were old enough to be taught how to fly, but at this time, a monster hunter discovered the nest. A new and inexperienced fighter, the monster hunter had no formal knowledge of what a Simurgh was, and immediately jumped to the conclusion that they were bad creatures, proceeding to kill the children in the nest one at a time. At this time, Cadenza’s mother arrived, and attacked the hunter, and ordered her last living child to fly away and not look back. Cadenza, too young to know any better, did fly away, but looked back to see what happened, only to witness the monster hunter kill her mother, and then take her head for a trophy. At this moment, Cadenza knew what the hunter was, and immediately decided that hunters had no good cause to serve, because he had killed her mother, and moreover, her children, when the Simurgh race itself was regarded as a good thing that everyone would have preferred to have been spared. Since then, Cadenza has been completely alone, and travels between towns, delivering punishments to people she thinks have wronged her for trusting the hunters to properly do their job. She does have a home to return to, however.

Tactical Information

Skills: In human form, Cadenza is particularly known for her incredible precision skills, particularly with throwing daggers, or any sharp object, for that matter, always managing to perfectly hit her targets. Most people don’t realize this has to deal with her natural abilities as a Simurgh. She doesn’t really find this skill useful in human form, however, and because her weapon of choice is her sharp feathers, she doesn’t carry any weapons with her.

Home: Due to the sheer thickness of most fir forests in the natural countryside, almost any sort of home can be hidden in the woods, and this includes the large cave hidden in a steep rocky Cliffside that can only be reached with ease by flying creatures. All other living things that lack wings or the power to levitate must scale up the side to reach the opening, and that can take a long time, enough where they are likely to be caught when Cadenza comes back home. Anything not adapted to climbing can struggle, and even creatures such as werebeasts and the like are hindered by false steps that cause them to slip and fall, and the fact that soil tactfully placed in small hollows in the cliff, and made to have thorns and brambles grow in them make the task no easier. They are also completely exposed while climbing up, and this makes them easy targets of the cave’s sole resident. The task of descending down into the cave from the top of the cliff is near impossible, as Cadenza has intentionally placed a large patch of dense brambles all around the edge of the cliff, which will snare anyone that gets too close, either clothing, fur, or feathers. This lair, however, was made more to deter human hunters, rather than werebeasts or vampires, although there is no evidence of anyone ever having found it. The entrance of the cave is a tunnel that leads to a gigantic rounded dome of a chamber, with a flattened floor, the rock having been carved out by sharp feathers, and all rough edges shaved down. In the back of the room there is a sort of alcove formed by the stone, forming the boundaries of a massive nest, formed by the careful arrangement of animal furs that consist of a variety of different creatures. The stone of the cave itself is a pale grey stone filled with veins of lighter and darker colors.

Power: As a Simurgh, Cadenza possesses incredible power that can rival that of most dragon-like creatures, such as wyverns. Having great size, but generally not weighing as much, as well as lacking thick armored scales, she generally has a more aerodynamic shape, and therefore flies very fast, enough to surpass most other flying creatures, such as dragons, and the flying forms of vampires. Her feathers, being almost like very thin metal in nature, actually provide little protection when used as armor and can be pierced by even non-magical weapons, but their edges are sharper than razors, and when touched can easily cut through most impure materials, such as stone, causing them to be a defense that damages the attacker, rather than protecting the one wearing them. Cadenza has the power to launch these feathers at enemies with alarming accuracy, and can also form them on her arms in human form, therefore having a limitless supply of throwing weapons, although their use will typically give her away as something inhuman. Because she can launch them, Cadenza’s feathers grow back with incredible speed, taking only a few seconds to grow back in. Aside from her only distance-fighting ability, Cadenza’s incredibly strong lion-like legs act as weapons in their own way, having enough power to crush bones, and claws that can bypass the damage reduction of werebeasts and vampires. Cadenza’s teeth have a similar magical property, and this ability also extends to her feathers. Like werewolves, Cadenza’s dog-like features allow her to understand the speech of wolves, and she can also talk to birds, even ones with magical properties. Her senses are generally enhanced, much like those belonging to a werewolf in wolf form. Her other abilities, which are more subtle, and cannot have any use in combat, is that Cadenza can stimulate the growth of plants around her, causing them to grow faster or slower, although this ability is not capable of causing vines to sprout up and snare enemies, and it still takes several days for influenced plants to grow.

Weaknesses/limitations/drawbacks: Cadenza’s first, and perhaps most major weakness of all is that while she has many abilities that can easily harm creatures that are generally rapid healers and immune to damage, she has no sort of special damage resistance herself. This means that despite what rapid re-growth of her feathers might lead others to think, she does not rapidly heal from wounds others inflict on her person, and weapons used against her do not require any sort of special magic or material to harm her. This means that monster hunters and other mythical beings are not the only ones that can injure and kill her, any average human can take an axe or pitchfork and do considerable damage to her person before she kills them, making her incredible swift speed and sharp, damaging feathers the only true defenses she has against injury. She has no elemental resistance, and thus any form of magic can harm her. She has no special weakness, like vampires or werebeasts, and there is no object that can repel her completely or keep her from entering someone’s home or chasing them, but she has a terrible, chronic fear and dislike for snakes, and thus she can be held off for a time by shed snakeskin.

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True Night
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PostSubject: Re: Of the Night OOC   Sun Jan 05, 2014 10:27 pm

I didn't see your sheet till now, because you appended it to an existing post. Accepted.

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ViperaUnion
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PostSubject: Re: Of the Night OOC   Sun Jan 05, 2014 11:37 pm

Yeah, I have a weird thing about double-posting, but I'm glad my character was accepted, I saw the Simurgh description and had to make one.

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True Night
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PostSubject: Re: Of the Night OOC   Mon Jan 06, 2014 2:39 am

General Information

Name/alias: Lord Gerald Albescu
Race: Human
Gender: Male
Age: 57

Appearance: Lord Albescu is very much a grizzled and battle hardened warrior. He stands 5'4" and weighs 163 pounds. A lot of this is from wiry muscles, the rest he carries on his waist from the lavish lifestyle he has been enjoying more and more frequently as he ages. On his head is a mane of balding grey hair that he keeps cropped short. The tidy, but thick beard on his face does not suffer this problem, nor do his bushy eyebrows. His eyes are small, wise looking, and shine with a deep intelligent blue. A large crooked nose dominates the portion of his face not covered in hair. Numerous scars litter his face, and are a good representation of the rest of his body. He always wears leathers, chainmail, and an elegant gold cloak emblazoned with a white cross no matter the occasion. Around his neck a flask of holy water, and a wooden cross are present at all times. A jeweled scabbard never leave his side, except in resting. A crown is humbly absent from his head.

Personality: Gerald is righteous to the core. He friend to weak and innocent, ally of the just, enemy to the wicked. His faith is unwavering, and his dedication is unshakable. Like his father, and his great grandfather before he will not rest until his homeland is cleansed of all evil creatures and men. The conviction and great leadership he has draws more to his cause each day. Every man is treated like an equal, because every one of them are taking the same risks as him. All knights of his cause are given a permanent place for each meal, and are known by name. Duties and distribution is fair, none are used as fodder. Proper burials are given for all, at which he speaks of their valor. Overall his antics have made him a viewed like hero in these dark times.

Alignment: Lawful good

Affiliation: Leader of the Albecu faction

Bio/history: Gerald inherited the throne at a young age when his father was killed by the lord of all vampires. A fate not uncommon along his line, who has been fighting him for centuries. Like so many before him he vowed that he would take his head before he'd die. He insisted that he be trained like any other knight, and when he was initiated he led raids against troublesome beasts and men. After a time he started taking on monsters. Many men died in these first attempts. The locals forgave him, but he never forgave himself. In his thirties he took on a bride from a neighboring keep, should he be slain with no heir. Three sons and a daughter followed. The later child killed her mother in birth. Since then he has been so strong in his beliefs that it's hard to advise him. Even more so at the death of his eldest son. He postponed the marriage of his daughter, and offered her hand to any man to slay the killer. Everyone believes that he is also reluctant to let her go, except Catalina herself.


Tactical Information

Skills: Lord Albescu is well versed in all manner of weaponry, monster slaying tools, and techniques. He is a master tactician able to come up with complex strategies at a moments notice.

Equipment: Not even going to go here. His personal armory has been well stocked enough over the centuries to fully equip every man in a large force, each with different gear. What he is carrying will be made clear IC.

Mount/pet: A brown warhorse named Mund, and a Griffon named Bastion, whose claws and beak are considered magical.

Home: Albescu keep. It defences is what you'd expect out of a full manned castle owned by a renown monster slayer.

Power: N/A

Weaknesses/limitations/drawbacks: He's old and mortal. Not much else.

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Tyrantlizardking
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PostSubject: Re: Of the Night OOC   Tue Jan 07, 2014 1:44 am

You should get the IC going, we already have a load of characters pretty much.

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True Night
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PostSubject: Re: Of the Night OOC   Tue Jan 07, 2014 2:01 am

I want to submit atleast one more, because I need somebody to interact with the non-humans. It will be starting soon though.

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PostSubject: Re: Of the Night OOC   Tue Jan 07, 2014 3:38 am

Could be more detailed, but it'll work.


General Information

Name/alias: Valdus
Race: Human
Gender: Male
Age: 28

Appearance: Valdus is a tall, broad set man. He stands 5'8" and weighs 186 pounds. Rippling muscles of perfect proportion cover his entire body. This is unusual in the arms, as most warriors have a more defined sword arm. This also holds true in the legs, suggesting that he travels on foot a lot of the time, if not all the time. None would question that he's a warrior, but he has no scars to show for it. There's no blemish or defect of any sort anywhere for that matter. Unkempt mouse brown hair stops at his jawline. Stubble is as far as it goes for facial hair, aside from fairly normal eyebrows. His face is very chiseled, with average size features. In a certain light a red glow can be seen within his emerald green irises. Attire is kept to a simple tunic, traveling cloak, and boots. A belt around his midsection carries a silver dagger and a coin purse. No other gear is to be found anywhere on his person.

Personality: Valdus keeps to his own, but he'll stand up for himself if provoked. He goes where he pleases, and if you don't have a problem with him, he doesn't have a problem with you. His words are honest, but he keeps away from boasting. Push him long enough and he'll show you what he can do. Idle chatter annoys him, and he hate's keeping company. Unless there's money involved he'll push just about everyone away. Out in the wilds he opens up more, and will make small talk with other travelers. No man or beast is thought ill of by him.

Alignment: Neutral

Affiliation: Himself, or to the highest bidder

Bio/history: Valdus is a little known mercenary that travels the land. For good reason as few are in need of, or would accept his services. Therefore he doesn't offer them. Nonetheless he is occasionally tracked down and hired. Much of his time is spent living in the wilds, as he doesn't use trails or mounts. This has been going on long enough that tavern keeps know his name, few other people of the civilized world can say the same.

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PostSubject: Re: Of the Night OOC   Wed Jan 08, 2014 12:03 pm

Well, chances are he could run into my character, since he pretty much travels where her house might be.

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Maxx
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PostSubject: Re: Of the Night OOC   Sun Jan 12, 2014 4:44 pm

Hey so what's going on with this? Are we doing it or not? Because if we're not then I might start another rp on here.

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"How strange it is to be anything at all." -In the Aeroplane Over the Sea, Neutral Milk Hotel

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PostSubject: Re: Of the Night OOC   Sun Jan 12, 2014 5:52 pm

Well, I'm ready to start, too.

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PostSubject: Re: Of the Night OOC   Sun Jan 12, 2014 5:56 pm

My body is also ready.

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True Night
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PostSubject: Re: Of the Night OOC   Sun Jan 12, 2014 8:16 pm

It's in progress, hopefully tonight.

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PostSubject: Re: Of the Night OOC   Sun Jan 12, 2014 8:29 pm

-checks- yep my body is ready

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PostSubject: Re: Of the Night OOC   Sun Jan 12, 2014 8:31 pm

My body is ready, my mind is sharp. Let it begin, let the killing start. Let the fires burn.

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Life asked Death, "Death, why do people love me but hate you?"
Death responded, "Because you are a beautiful lie, and I am a painful truth."
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PostSubject: Re: Of the Night OOC   Mon Jan 13, 2014 1:00 am

Double, double toil and trouble;
Fire burn and caldron bubble.
Tooth of werewolf, skin of hare
Yes, my body is prepared.

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"How strange it is to be anything at all." -In the Aeroplane Over the Sea, Neutral Milk Hotel

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PostSubject: Re: Of the Night OOC   Mon Jan 13, 2014 1:16 am

The bells were ringing in the dale,
And men looked up with faces pale.
The dragon's ire, more fierce than fire,
Laid low their towers and houses frail.

An empty town, so full of doom,
Sat beneath the silver moon.
The wrecked land, an empty front,
Now I am ready for the hunt.



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Life asked Death, "Death, why do people love me but hate you?"
Death responded, "Because you are a beautiful lie, and I am a painful truth."
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Maxx
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PostSubject: Re: Of the Night OOC   Mon Jan 13, 2014 1:39 am

So I quote Shakespeare and you write a poem about how awesome your wyvern is?

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"How strange it is to be anything at all." -In the Aeroplane Over the Sea, Neutral Milk Hotel

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