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 Things Done in the Dark OOC: A Mind Games RP: Gone Dark

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Maxx
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PostSubject: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Fri Jun 07, 2013 5:11 pm



Lumien Aeronautics and Space Command Center(LASCC), Planet Desbin; Kepler-62 Star System; 1800 hours. Meria 32nd, 2120

“Aircraft Alpha one, please state your serial number and flight instructions and proceed to the nearest airport for immediate landing. Repeat, aircraft Alpha one, please state your serial number and flight instructions and proceed to the nearest airport for immediate landing. You are crossing over into a no-fly zone repeat you are crossing over into a no-fly zone. Over!”

The slate grey asphalt which made up the dismal tarmac of the Lumien Aeronautics and Space Command Center was coated in a thin layer of dew from a morning rainstorm that passed over the base a few hours ago and went as quickly as it came. The tarmac was crisscrossed with dotted lines and flashing lights, indicating different runway paths for training maneuvers and departures. Several boomerang-shaped Lumien fighter planes were stationed under a retractable canopy near the massive stainless steel airport which made up the actual command center. High above the sky flew a long, needlenose jet plane, obviously human-made. It was about 27 feet long, and was pure white with no cockpit whatsoever, indicating that it was a drone. Its triangular wings were fitted with silver rockets which gleamed in the gloomy light. The plane heard the radio broadcast, but did not respond. No, not yet. Not until it was time.

“Aircraft Alpha one, please state your serial number and flight instructions and proceed to the nearest airport for immediate landing. Repeat, aircraft Alpha one, please state your serial number and flight instructions and proceed to the nearest airport for immediate landing. You are crossing over into a no-fly zone repeat you are crossing over into a no-fly zone. Over!”

Inside of the high silver air traffic control tower, quite a suspenseful scene was developing. From out of nowhere, a small fleet of human planes were showering down and heading towards the base. There were 24 planes. 24 messages were sent to each. There were no responses. The lead officer, a tall, sweaty Lumien with greying fur was personally sending out the warning messages to the planes, but he was getting nowhere fast, and the planes were approaching faster.

The planes lowered themselves to four hundred feet, so low that their screams echoed across the tarmac menacingly. Workers were nearly blown off their feet as the planes approached supersonic speed and closed in on the base. Still no response.

The officer looked out of the thick bulletproof windows of the air traffic control tower at the fleet of planes that now fell upon the base. His subordinates were frantically running around the tower floor, sending papers and the occasional splash of coffee or tea everywhere. He was an experienced man as well as an elderly one, and he knew a trap when he saw one.

“Sir, should we initiate an attack on the approaching drones?” one of his men cried out as he took a seat at a red-lit battlestation in the corner of the square room. The officer tapped lightly on the guardrail which separated himself and the elevator from the rest of the crew, and thought for a moment.

“Send out another message, a little angrier this time.” the officer said “Let them know we mean business. If they don’t respond, then we must defend ourselves.”

“Yessir!” One of the controllers sat down at a black swivel chair and relayed another, much more staticky, message to the planes.

“Alpha fleet, Alpha fleet this is Desbin Air. Please decrease your speed, ascend to 10,000 feet and land at the nearest airspace. Repeat, decrease your speed, ascend to 10,000 feet, and land at the nearest airspace. You are over a no-fly zone repeat you are over a no-fly zone. This is your last warning. If you do not disengage immediately, we will be forced to defend ourselves. Over!”

The mechanical souls of the drones felt no pity on the Lumien in the building, and kept to their speed and altitude. The airport slowly crawled closer, until a wave of static swept through the fleet. It was time to respond. The Officer on deck fell to his knees as a high-pitched modem screech blasted through the speakers. Radio and internet connection outside of the Command center was shut off, and the lights all went dark. The officer on the tower deck screamed out a command, but it was lost in the maelstrom of metallic screeches from the speakers. The jets all flew down to about 400 feet, and rose as they began to reach the command center. All at once, those menacing silver rockets all detached, and screamed off towards the airport at supersonic speeds, breaking the sound barrier and shattering every window in the command center as they did so. Several seconds later, the bombardment hit. The airport lit up white, and a terrifying noise split the air as all 96 missiles detonated upon hitting the airport. Shrapnel flew into the air for miles, and a massive shockwave cracked the tarmac, causing the water to rush into the cracks and vanish. The planes on the runway all were hit by the shockwave and shattered like glass, their burning carcasses skidding down the runway, rolling and bouncing. The air traffic control tower collapsed as an explosion blew the bottom three floors off of it. The officer went airborne, and just for a moment, experienced zero gravity as the tower fell into the rest of the airport. A second explosion jerked the falling tower back up, and it collapsed in on itself, burying the aging officer and his men in layers of concrete and steel.

The drones descended once more, and another barrage of silver missiles hit what was left of the command center. Radio towers snapped and metal twisted as the second barrage of missiles tore through the remaining areas of the command center. The drones made several more passes, and dropped more battalions of missiles until the command center was nothing but gravel and twisted steel. The officer was now nothing but a memory of those who knew him, his body having been turned to carbon by the massive heat waves from the blast. Only a few pieces of bone and the mangled remains of his wrist-mounted tacpad remained. The same went for the other 3,000 workers in the command center, as well as the satrap of air defense and the Lumien military consul’s viceroid; all burned and turned to dust. The planes acknowledged their victory and quickly began to ascend until they soared off through the Desbinian atmosphere and into the dark solace of space.





“Your regular morning broadcasting has been interrupted for this emergency announcement from the Desbinian Department of Public Safety”

A Maxxtoron and Godmod production...

“This is the emergency alert system. This is not a test. Reports of widespread extraterrestrial attacks have been confirmed. Four government facilities across the planet have been attacked and terminated by unidentified unmanned aircraft. The Desbinian Department of Public Safety has announced the evacuations of the following provinces:

Three months in the making...

Forchem Province, Eramus Province, Holos Province, and Desbin Province. Please attempt to use government-sponsored evacuation routes to leave these provinces or report to your nearest emergency shelter. This is not a test. Repeat, this is not a test.

Things Done in the Dark, a Mind Games RP


Things Done in the Dark is an espionage RP. You will write as a member of the NER (Neurologically Enhanced Regiment), a club of the most intelligent minds from around the known universe. The Club, as they’re called, are often called in by the Desbinian government as a crime-solving squad. Usually they’re simple crimes; a guy killed someone in a room locked from the inside with no teleporter; a bandit broke into an armored truck without touching the doors, etc. But this time, the matter is something slightly more chilling. Someone is commissioning human drones to attack Lumien government buildings. The humans say that they’re innocent, but no civilizations still around have the technology to hack human robotics technology. So, the NER has been called in to solve the mystery.


Rules:
1) We’re all on the same team, more or less. You can be a double agent working for a third party (coughzalpharcough), but if so, pm me or God-mod asking permission to be a double agent. Not everyone can be one, so we will make the choice. However, do not tell other players that your character is a double agent. That makes it more surprising when you slit their throat later.

2) Because of that, no killing other people’s characters without permission. You may seriously mess them up, but keep em breathing.

3) Keep your clothes on and your anatomy to yourself (No sex and very limited romance. Not a lot of time for love when you’re getting shot at with missiles).

4) Only two characters per person. If a character dies, you cannot replace them without consent from me or God-mod.

5) All characters must be very intelligent. The NER are the smartest people in the galaxy. If your character acts like a moron, they will not survive. Oh, and by the way, put the word “Sodium Hydroxide” in the “other” section of your sheet.

6) No god-moding (unless your name is Godmod). I will allow very strong characters with awesome abilities and gadgets (hell, one of my guys is a shrimp monster that can vaporize you) but don’t autododge or any of that crap or I will actually nuke you. Yeah, I can do that, and there is no explanation you can possibly make to survive that.

7) No powerplaying unless someone’s away and you’re me.

8 ) This is a literate roleplay. All posts must be at least six full sentences and contain good grammar. I am a Roleplex mod so if you make an illiterate post, I can and will delete it.

9) limit cursing. It’s not against the rules, but don’t start $#%^ ing up one side and @#*& ing down the other (refer to rule 6 for punishment)

10) All characters must be original (no copying from media or literature. See rule six for punishment).

11) Godmod and I can (and probably will) break every rule on this list (Being the bawss peoples).



The Character Sheet

Name: (nothing stupid, though alien names will work fine)

age: (somewhere between 24-50ish. Your character must have gone through college and gotten AT LEAST a masters in something)

gender: (male, female, or other)

Species name:

Appearance: (be extremely descriptive and include height and weight. Pictures will work)

personality: (be descriptive. remember, your character is intelligent, and intelligence often comes with a fair share of mental problems and social dysfunction, but don’t go overboard)

weapons/abilities: (be creative and include any biological abilities that your characters have. Describe the appearance and abilities of every weapon)

Other:

____________________________________
"How strange it is to be anything at all." -In the Aeroplane Over the Sea, Neutral Milk Hotel



Last edited by Maxx Toron on Mon Jul 15, 2013 2:45 pm; edited 1 time in total
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Maxx
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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Fri Jun 07, 2013 5:11 pm

Characters


Maxx


Name: Sakayrus Irum

age: 29

gender: male

Species: Drae’kon

appearance: Looks like this

personality: Sakayrus is a very intelligent man, and is very quiet and observant. Unlike his boss Myre, Sakayrus is normally very calm, though has a habit of cracking under pressure. He is a rather antisocial guy, preferring to read a book or write a poem rather than going to a party. He is a Sinophile (a person who admires Oriental Culture) especially for the Japanese, and often spends his free time studying their language and writing styles. Logogram writing like ancient Japanese and Chinese, as well as Hieroglyphics interests him very much, which is why he chose to go into the language field, which eventually lead him to become a translator. A stint working in the Drae’kon Imperial Army in the Epanaran Civil war which made him a war hero ended him up in the IGIA, as well as the NER.

However, just because he is calm doesn’t mean that you should count Sakyrus Irum off your list of potential killers. Because if I had to pick one NER man not to mess with, it would be him (or maybe Zero). I’d personally go after Exo before I went after Sakyrus. He has an intense, laser-guided focus, and never misses a detail. His hands are fast and dexterous and his muscles powerful. He has a bottled-up ferocity buried deep in his soul; the core of a true warrior. He is proficient in many weapons, and can easily read a person’s body motions to tell what they’re going to do next. Sakayrus is also a good strategist. He can tell what move to make next to send his opponent into a trap, and doesn’t mind making tough decisions. He hates death, but understand why it is a necessary evil. This is also why he has a tendency of using Exo as bait, as Exo is near impossible to kill.

Weapons/abilities: Well, the biological ability that stands out most on a Drae’kon is the big freakin’ cleaver on the end of their tail. Drae’kons grow a massive keratin blade, sharp as steel, on their tails, which they can use to defend themselves. The blade is as powerful and destructive as its metal counterpart, and can take limbs off. This, coupled with his sharp claws and hard spiky scales that stick straight up when he’s threatened make Sakayrus a tough opponent to stop. He also has a few weapons on his hands to assist him in combat;

Magna-pistol: The Drae’kon magna pistol is possibly the most powerful handgun ever made. It is about the size and shape of a .9mm pistol, though is a little bulkier, like the pistol in Halo. The magna pistol is an interesting weapon; it never needs bullets, and has a battery which lasts years. The gun works by splitting apart thousands of magnetically-stuck electromagnets, which generates a lot of energy, which is concentrated by mirror-like plates which cover the inside of the gun’s chamber. The barrel of the gun is made of layers of quartz plates which intensify the energy from the blast, until the gun fires a blast of pure energy. The energy blast is as fast as an assault rifle’s bullet, and is hot enough to melt steel, allowing the blasts to burn through most enemies.

Sakayrus also carries a Japanese Wakizashi, a short sword, which is about a foot and a half long and looks like [url=[url]hww.swttp://wordsandarmor.com/images/SD119_Black_Wakizashi.jpg]this[/url].

Other:


Name: Lisa Hale (known to many as Zero)

age: 28

gender: female

species: Human (more or less)

appearance: On the outside, Lisa Hale seems like a normal, average 28-year-old American woman. She is of average height, being about 5’8” and weighing about 120 pounds. She is light and very skinny, almost disturbingly so, but doesn’t look overly unhealthy. Her skin is very pale, a sign of long-term space travel and not a lot of sun. Her eyes are completely indescribable; everyone says that they’re a different color, and this has sparked argument after argument in NER meetings. Though everyone says the same thing; no matter how hard you look, you never see a reflection in Lisa’s eyes. All you see when you look into Lisa’s eyes is dead color, as if someone sucked the life out of her. Lisa’s hair is a very dark brown, borderline black, and is normally tied into a ponytail. She has a rather bony face, but it is attractive without her trying. Her nose is small and her cheekbones very bony and taut. Dark shadows rest under her eyes; mascara to one passerby, the signs of many sleepless nights to another. Her lips are slim and a very light pink color, the only speck of color on her face (her skin is paper white). She has an angular chin and a long, elegant neck which comes down to a pair of slim shoulders. Her arms are also extremely slim, and her long fingers end in even longer pearl nails. Her hands seem to move and fidget a lot, and move very erratically, like a spider’s legs, sending chills down people’s spines. Lisa dresses very drably, wearing a combination of black and white every day (I’ll describe what she is wearing when we get there).

personality: Lisa Hale is a puzzle that not even the mighty Exo can solve. Nobody knows her story, all they know is that something is messed up in there. No one is quite sure what, but when she was in the US military, she was captured by a group of Seytanbalik who did something to her. Ever since, she has been a selected mute, and only speaks when it is absolutely necessary. When Lisa opens her mouth, everyone listens, as it must be imperative to everyone’s survival. Mostly, she is silent. Her mouth rarely moves unless she is drinking a cup of coffee at a NER meeting. Myre once tried to get her to somehow react by putting vodka in her usual black coffee once, and he just barely got a smile out of her. It was a short smile, barely a glimmer which spread across her face and then vanished. Lisa is obviously unstable, yet her withdrawn nature makes her strangely alluring to Myre. Her irreproachability makes Zero seem to be a goddess amongst men to Myre, and, without him seeming to notice, he has fallen in love with her.

Weapons/abilities: I know you’re all waiting for it. You’re waiting for me to tell you what’s so special about Lisa. Well, okay, fine, I’ll tell you. What happened to Lisa is... *gets shot in the head with an arrow*

bow: Lisa’s only weapon seems to be the most deadly. Lisa carries a bow and arrows on her back. The bow is simple oak, with no special markings or anything of the sort. Her plain leather quiver holds her average wooden steel-tipped arrows which are wrapped in cloth soaked in kerosene. Lisa lights the arrows with a lighter, and then assaults her enemies with volleys of flaming projectiles. Lisa has never been known to miss once, and travel at 700 miles per hour, over twice the speed that the arrows should be able to fly. Is this a hint to her secret abilities, or simply a phenomenon with her bow? Nobody knows, and the mystery of Zero lives on. Lisa also carries a knife with her that looks like this

As far as Lisa’s other capabilities, she is extremely light on her feet, and is adept at parkour (climbing things, jumping over things, falling off of things without dying, etc). Because of this, she is extremely hard to hit, as she never stays in one place for too long.


other:

Theme:


name: Agent Myre

age: 32

gender: male

species: Lumien (Formerly NJ)

appearance:

Personality: Myre Is your classic spy; he’s charming, daring, intrepid, witty, and can come up with a wisecrack in seconds. Myre often makes jokes and pokes fun at things while on the job, but he’s no clown. Myre is a professional; he’s cunning, observant, and deadly, even if he is a bit too gregarious at times. He is a man who gets the job done no matter what the cost, and he always gets results. He has a rather short fuse, however, and can easily be angered into doing some stupid stuff. Myre is a relatively smart man, but is most well-known in the NER for his attention to detail, reading of body language, and common sense. He is very good at assuming what you’re about to say or what a villain is about to do, and he never misses when something’s off. In a way, Agent Myre is the second half of Exo’s brain. Exo has book smarts; Myre has street smarts. He’s been in espionage and the police force for seven years, and was in the military for four years before that, where he served as a black ops member of the Force (the Lumien Navy SEALs). Because of his military stint; Myre doesn’t have a problem killing people and is mentally tough. He has seen his comrades dragged to their knees and shot through the head in front of him and not flinched. Because of this, Myre can be particularly violent when he is cornered or when his friends’ lives are at stake.

Weapons: Well, firstly he is a weapon. Myre is adept in many forms of martial arts, and is in military-caliber shape, so getting hit by him isn’t on the top of the list of things you want to do. He does have some weapons too, though.

Vacuum Ray: The classic Myre weapon. This one-of-a-kind weapon looks like a thin blue plastic hair dryer with a pistol grip and trigger. However, I would not suggest using it as such if you like your head. The Vacuum ray has the ability to suck up or blow out any small object (a bullet, a knife, acid) anything that will fit in it. The gun works using millions of microscopic jets in the gun’s plastic case. When the switch is set to suck and the trigger pulled, all of those jets begin to pump air out of the gun at an alarming rate, causing a vacuum that sucks objects right out of the air. The gun’s blow function works the same, and can send things flying at speeds of almost 2700 mph (the average speed of a high-caliber rifle bullet).

Model 007: This Saybre-Tech pistol is Myre’s favorite firearm. It is a powerful, comically large weapon; a .50 magnum pistol with a shredder attachment on the end (the shredder coats the bullets fired in 3,000 degree burning plasma, allowing them to cut through almost anything and severely damage enemies).

Helios Boots: The Helios boots look like an ordinary pair of shoes with very thick soles (like orthopedic shoes), however the soles have silicon microfiber layers in them as well as a sole with a hole in the bottom around the ball of your foot, which is the most obvious feature. The Helios boots are rocket shoes basically, though if you tried to fly with them on you’d break your neck. They are kinda like the jump shoes from Subway Surfer, in that you can jump very high with them on, but you can’t fly. The boots basically have thin plates of stabilized hydrogen energy cells (they won’t blow up if they break) in them that power a very tiny engine which causes a downward-faced explosion, allowing you to shoot up into the air very quickly. Most of the sole is made of rubber shock absorbers which prevent your ankle from shattering every time you land. On average, Helios boots allow you to jump about 10x higher than average. So, if you can jump 3 feet in the air, Helios boots allow you to jump 30 feet in the air.

other:

theme: (the best spy theme ever)

Name: Captain Reperosa Entami

age: 76 (30 in Crevian years)

gender: male

species: Crevian

appearance: Reperosa, and all Crevians, all look like a very odd combination of a shrimp and a human. Reperosa is bipedal, and more or less human-shaped, though his large lobster-like tail makes him seem more crustacean-shaped. He is about seven feet tall, and weighs somewhere around 350 pounds, though he does not appear to have much fat at all. Crevians are covered in lobster-like shells made of plated armor which is very hard to break. Reperosa’s shell is a very deep purple color with gold accents between each plate. The Crevian head is human-shaped as well, though has black protruding eyes like a crab’s and a very wide mouth filled with sharp fangs. The head is also covered in the same kind of armor which comes to a steeple-like shape at the top of the head. Reperosa wears a red bandana which covers this steeple and is kept in place with a silver, skull-shaped pin. A set of wispy shrimp-like feelers protrude from just above Reparosa’s mouth and are combed into the shape of a handlebar mustache. When he is excited, these feelers unwind themselves from the moustache shape and flail around wildly, sensing the air or water around him. Reparosa has a pair of short, stocky legs which resemble that of a crab’s except end in three-clawed feet with long claws that can dig into rock and hold tight. These toes are webbed, and help him to swim. Then comes Reparosa’s arms. His right arm is about the same size and shape as a human arm, with a five-fingered hand, the fingers of which have no joints and are webbed. These fingers have hooked claws on the end, allowing Reparosa to hold on tightly to things. Reparosa’s left hand is comparable to a pistol shrimp’s claw, and is made up of a massive, bulky arm with a huge lobster claw a third the length of Reparosa’s body. If you were savvy, you’d look up how the pistol crab uses that claw, but if you don’t feel like it, I’ll talk about that later. Across his massive torso, Reparosa wears an old-looking brown frock coat which is always open, but is held together by a heavy leather belt. This jacket is almost identical to the one that Jack Sparrow wears in Pirates of the Caribbean.

personality: ARGGGGGGHHHHHH! Reparosa is an old, salty sea dog in its finest form. He’s sharp as a dagger, witty as a cormorant, and can drink more scotch in one sitting than an entire crew of 18th century pirates could in a week. He is a master of land and sea, being able to crush enemies in any environment. Of course, he’s a wanted criminal, but you won’t be tellin’, right maytee? Yes, Reparosa can have his fun, and his intense greed for anything that glitters is a major weakness, but he is mostly a serious, angry, and slightly irrational foreboding wall of armor. He is borderline spaz, and will be the first to pull out the old guns when anyone even twitches. Years of running from the law and hearing very loud missiles get fired near him has made Reparosa a bit of a nutlog. He often seems as if he were daydreaming, and then will crack down like a hurricane on people staring at his hazes. Of course, they are mostly fueled by his ready intake of alcohol, though with his massive size, it takes one helluva lot of scotch to get him drunk. He is very secretive as well, and doesn’t like people snooping around in his private life. Get too close to his belongings, and you’re the next menu item at McDonalds.

weapons: Reparosa doesn’t need a gun. He has what may very well possibly be the strongest biological weapon in the known universe. Reparosa’s claw works like a Pistol Shrimp’s; he can fire a bubble of air known as a cavitation bubble at enemies or prey. This bubble makes a very loud noise, a bright flash of light and burns at the planck temperature, 1.416785x10^32, the hottest temperature attainable. This bubble moves at speeds close to the speed of light, and dissipates quickly, so no permanent damage is done to the environment by the blast. However, if you are hit by Reparosa’s cavitation bubble, then you are basically going to deep fry instantly (explaining my McDonald’s joke). This bubble has a range of about 20 feet before it becomes very unstable and pops, causing another bright flash of light and a crack. So, this weapon isn’t ideal for long range. However, considering that Reparosa is a 7 foot tall 350 pound monster covered in thick armor, him plus a cavitation bubble at absolute heat equals destruction en masse. Reparosa is rather slow on land, though, so he’s not exactly going to run you down. That is, unless you fall in the water. Then you’re pretty much SOL. Reparosa is sluggish on land, but in the water he swims at 30 mph.

God-Mod


Name: Exo

Age: unknown.

Gender: It (asexual specifically)

Species: Acirian

Appearance:

Personality: Exo is what one might call a pessimistic optimist and an introverted extrovert as well as an analytical genius with a PHD in the art of being an annoying git. This basically means that it finds it humorous to put a negative or sarcastic spin on normally positive things and makes often cliché jokes about stuff that's supposed to be deadly serious. Its also got a nasty tendency to complain about anything that's even slightly annoying to it. Such as sitting somewhere with nothing to do longer than 5 and 1/2 seconds. Or if someone is being ignorant or otherwise stupid or disinteresting you can expect to be griped at until Myre yells at it to shut up, in which case it'll start griping at him instead.

Probably the worst of its extroverted behaviors is its obsession with experiments. It doesn't matter what experiment, where that kind of experiment is supposed to be conducted, or even how its supposed to be conducted. If it says in bold print, 'FOR LABORATORY USE ONLY' you can expect to see whatever it is being used anywhere and everywhere with no regard whatsoever to things like SAFETY and COMMON SENSE. As a result, Exo's house looks more like a weapons testing facility crossed with a laboratory filled with anything from dangerous chemicals to biohazardous materials/cultures. And then we've got the part where its actually a time machine which isn't perfect and glitches a lot in rather dangerous ways. Which is why its really good thing Exo is regenerative, because if it wasn't it would have inadvertently killed itself a long long time ago without any help from any antagonistic force.

However, the fact that it knows it can survive most of its highly dangerous experiments if they go wrong, basically means that if you try to explain even the most basic form of common sense to it, you might as well be speaking another language. As a result, it tends to put other people at risk by simply being in the same room as them, because you never know what new thing its been dying to test. Does that mean it will intentionally put chemicals in your drinks? yes. Does it mean it will do something like throw a cup that says 'Best Boss in the World' across the room and yell “LIAR! YOU JUST WANT TO BE PROMOTED TO A HOT CHOCOLATE MUG! YOU MANIPULATIVE LITTLE GIT!” just to see what everyone in the area would do? yes. Does it mean that its likely to test some new weapon it created (which may or may not violently explode/spray acid/turn into a singularity/spew poison gas) the second things get disinteresting? yes. Does it mean that it will do pointless 'experiments' like drawing faces on melons and putting them in someone else's microwave so they explode and break the microwave, or throw objects out windows so they break into a million different pieces? Yes, and it's not always limited to just inanimate/non organic objects.

Basically, it treats the universe(s) like a gigantic contained experiment(s).

Thats the extroverted part.

The introverted part ties into its analytical nature as well as its freakish inability to fully trust anyone. Its not so much that it doesn't trust that your on its side, more that its convinced itself that your judgement is flawed. This especially goes for Myre, who has an annoying tendency to lose his focus around women. As a result, it treats everyone like they're on a need to know basis when it comes to its plans and observations. It does a good job of hiding this though through excessive use of sarcastic humor and often nigh indecipherable overly scientific or symbolic explanations, or stupid 'experiments'. Which is just as, if not more, irritating than knowing that it will never fully trust you, or anyone or anything.

This also gives the illusion that it finds it funny to lie to people and withhold critical evidence. Which it uses to further hide the fact that it simply doesn't trust anyone but itself, and even that bit of its certifiable Godcomplex isn't free from frequent scrutiny. Basically, its annoying extroverted side is its tinfoil hat that prevents the aliens from taking over its mind.

All this paranoia and deviously devised hide buttons (Or some might call them coping mechanisms) are self inflicted because it honestly believes that having emotions clouds judgement, and that the only way to maintain its obsessive compulsive attention to detail, and how to never ever ever be wrong, is to not have any. As a result, it thinks of itself as some kind of Spock who intentionally displays a set of ridiculous emotions and tendencies to make its 'true intentions' imperceptible. Which, is hypocritical because it most certainly does have emotions, but all of its coping mechanisms are tailored to hide them from itself in plain sight. Not purge itself of them. As a result, it actually lies to itself more than it does to everyone else.

Weapons/abilities: Microwave gun ( http://thephantomdoodle.deviantart.com/art/Microwave-gun-375383671?ga_submit_new=10%253A1370151052 ) Francium Pellet gun (also, blueprint) Taser net gun ( http://thephantomdoodle.deviantart.com/art/Taser-Netgun-374949223?ga_submit_new=10%253A1369974879 ) Regeneration. (doing diagram)

Other: Sodium Hydroxide, HCL, banana and egg.

Theme song: (which is subjective to change, as some of the lyrics don’t quite fit)


Name: Hexen

Age: 16

Gender: Male

Species: Anthropexen

Appearance: http://thephantomdoodle.deviantart.com/art/Hexen-374318208

Backstory: http://thephantomdoodle.deviantart.com/journal/Hexen-s-backstory-374623320

Personality: Because of his past, Hexen has what is basically PTSD, except in his case (well, this is more because of how his species works) He will instead of going berserk, start imitating everything about a person. Not necessarily what they’re saying, but he seems to absorb their personality and how they think. This normally happens when someone either makes a loud explosive noise (like a bomb, not gunfire or any other loud noises, Anthropexen can differentiate between sounds extremely well), eats anything that visibly has bird in it while in the same room as him, makes him really really angry or does anything that will trigger memories from his past. (Blenders, being offered corn, etc.) However, what got him on NER was his ability to ‘become the enemy’ to the point that he’ll attack you using the same fighting style as the person he’s imitating. Normal temperament wise, Hexen is generally calm and reserved, although he does have a good sense of humor and is a bit of a prankster and will do perfect impersonations of characters from movies and books if asked to, and can also imitate theme songs and other sound effects like gunfire, tornado alarms, police car sirens or background noises like crickets.

Weapons/abilities: Well, Hexen’s ability to mimic everything, means that he can speak literally everything, and being a bird means that he can fly. Other than that, he has two swords, as seen in his ‘appearance’ as well as small thin blades made of a lightweight carbon nanotube structure inlayed on the ends of his flight feathers.

Other: Sodium Hydroxide + HCL = H20

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"How strange it is to be anything at all." -In the Aeroplane Over the Sea, Neutral Milk Hotel



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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Fri Jun 07, 2013 5:12 pm

Lithium Americium

Name: Claymoor-morphius-spectromus (scotty for (short) some reason)

age: He forgot. (really old though)

gender: Other (he prefers to be referred to in the masculine context)

Species name: Svotths

Appearance:

personality: Usually nice but the slightest change in humidity can result in him becoming very agitated and irritable also sometimes violent. Due to the fact that Claymoors brain is not exactly… in one place. His neurons are spread throughout his body, so he has a bit of a memory problem. One moment he could have access to encyclopedic knowledge in one subject or other and the next moment… with no idea what he was talking or thinking about before. All in all his memory is like a lotto ball roller, you never know what will turn up.

weapons/abilities: Claymoor is regenerative and is made up of things called super cells, and are about 6 millimeters all around, which each can perform necessary life functions as well as see (blurrily unless many are close together), smell, taste (toggle on/off),hear and feel. Each cell is in effect its own organism and many together make a larger organism… like a man of war jellyfish. So you can shoot him in the head and he will say OW!!! And cuss at you then walk away undamaged, for the most part. Every cell is also controlled by a short range telepathic field that extends about 50 feet in all directions. Very fast reflexes and very smart… mostly. Ooh and he is violently bipolar.

Claymoor designed a positive/negative ion blaster looks like this, so basically if you get shot by a cloud of positive ions, you will have all the effects of being dipped in carbonic acid. And if you get shot by a cloud of negative ions, your skin will start to turn to something similar to soap.

Claymoor also has a Graviton deflector (looks like Tron-ish style backpack) which makes him nearly weightless (can’t expect it to deflect all the gravitons).

M.T.O.P.M.F.M. More Than One Purpose Magnetic Field Manipulator (looks like this), if you know what a sonic screwdriver does you know what this thing does. If you don’t know what a sonic screwdriver does: Can open nearly any lock that is made of metal. In addition to: being used as a very, very strong magnet, firing small metal objects, such as steel ball bearings, at high speeds, deafening your enemies (and yourself if not wearing ear plugs or plugging your ears manually) with high, high, high, pitched sound, it can also be used as a flashlight.

One melee weapon: Imagine this on both sides of the arm end the edges glowing bright green.

Other: top secret. BS ;D NaOH

UltraCrazy1

Name: Τρελός (Trelòs in English)

Age: N/A

Gender: N/A

Species name: Παράφρων (Paráfro̱n in English)

Appearance: I just got a random picture off Google Images, but anyway…
Usually looks like:


Personality: As an weapons engineer/inventor, Τρελός is a generally intelligent being in the arts of crafting things. He makes his own weapons and gadgets, some that the NER themselves use. Τρελός is probably one of the smartest Παράφρων out there, as they don't usually have much… well… intelligence. They are more know for their insane and stupid ways. Anyway, although Τρελός is smart and everything, usually he just messes around and takes life as a game. The only good he usually sees in his job is that he gets to shoot things. That, and he get's paid, but usually he only spends his money on blowing stuff up. Τρελός is about 50% serious, 50% stupid. When he is serious though, he can be of great use. Using his abilitys (see below) he can conquer most challenges. Because of this, the NER decided to sent him on field missions, as well as create weapons.

Weapons/Abilities:

Abilities

Shape-shifting: The Παράφρων species have a very unique ability - they can reform into almost any solid object, as long as it is the same size. This may sound like an easy thing to do, but there are a few things that I have to say:
1. Παράφρων cannot become other substances unless they have them with them. E.g. If Τρελός wanted to become a jet, he would have to be holding something metal when he shape-shifted, or the jet would have to be made of skin or something.
2. Παράφρων can only create the bases of objects. This part is hard to explain SO… E.g. After Τρελός became a jet, it wouldn't be able to fly. If he wanted an engine, wheels etc he would have to be touching them when he transformed, and they would transform with him. This can also be a good thing. If Τρελός had a gun, he could shape-shift and morph the gun into his hand.

Crazy form: The Παράφρων have another strange ability. Every now and then, they become what is known as Αλλαγή (Allagí̱), also known by it's other name, "The Crazy Form". When in this state, Παράφρων become slightly insane, and they do not think strait. On the good side though, their physical performances increase, so they can run faster, jump higher, shoot more accurate, etc etc. It has also recently been found that intelligence rises also. The problem is, they are insane at the same time, so usually they put none of this to good use.
Note: Τρελός will turn into his crazy form about every 10th post, and it will last for 2 posts. I may end up changing this.

Weapons

Achrom Blaster: The Solar-Transachrom Pressurized Plasma Energy Blaster (AKA Achrom Blaster) is a weapon that was created by Τρελός himself. The idea was to absorb the Plasma from a sun and compact it really tight. Then, once fired, all of the Plasma would contract, making the blast larger than the weapon itself. Plasma on it's own is dangerous, but this much would be extra deadly. The Achrom Blaster is only a prototype though, and after fired once, it must recharge. The recharging takes a few minutes, but Τρελός is working on fixing that. This also means that it never runs out of ammo, as long as it is under a sun. When Τρελός uses this, he morphs it into his left arm. He is currently testing the prototype, so it is nearly always there.

Other: If you want, just write Trelos, however I will probably only write either Τρελός or Trelòs. Τρελός is actually Greek for "Crazy". I also found out that Ελληνικά is Greek for "Greek". I can find out so much with a Greek keyboard on my phone. So anyway, call him either three, but just don't call him Sodium Hydroxide.


Flowerfox
Name: Lyra

Age: 25

Gender: Female

Species Name: Vulpes Personam

Appearance: Looks like this

Personality: Lyra is known to be cunning and clever, though tends to keep to herself. She is more of a thinker, and likes to spend more time observing before acting. She usually isn't the first to say something, but she isn't exactly quiet, either. When she does say something, it is usually important, but not direct. She likes riddles, and likes to answer in them and tease people with them just to see how long it takes for the person to figure it out. Not only that, but she also enjoys solving puzzles too. And decoding, and anything else of that nature. She is also a math geek, and enjoys solving mathematical problems.

Lyra does not like to fight. She is certainly no pacifist, and isn't afraid to ger her paws dirty if it came down to it, but she would rather avoid it. It's just not her style. She's not a coward, but in her reasoning, if someone doesn't stay out of the fight, who will rescue them once their captured, or about to get killed.

Weapons/Abilities: Lyra is quite agile and flexible. She can squeeze into tight places, and is a good climber. She is also fast, and can be hard to catch in a game of tag. She also has retractable claws, though they are quite dull, and she rarely ever uses them. She is also a computer wiz. She is very capable of hacking into any computer, and also good at making viruses, and getting passwords, and the like.

*Grappling Hook Gun: This gun can shoot both a small grappling hook that has a rope attached to it that can carry up to 500 lb, and a small light blue plasma blast. The gun looks like a blue (same color as the blue text on my sig Razz) pistol with a grappling hook at the end where bullets would normally come out. If the grappling hook has been launched and hasn't been retracted yet, the rope can also being turned into a live wire, electrocuting anyone who touches it. Now, to do all this, you don't just simply pull the trigger. You have to sort of shift it to a certain position. What kind of position depends on what you want the gun to do.

Other: Quoth the Raven, "Nevermore shall I drink Sodium Hydroxide."

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"How strange it is to be anything at all." -In the Aeroplane Over the Sea, Neutral Milk Hotel



Last edited by Maxx Toron on Mon Jun 10, 2013 4:49 am; edited 4 times in total
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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Fri Jun 07, 2013 5:12 pm

res'd

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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Fri Jun 07, 2013 11:22 pm

Yay! This is up! I'm surprised no one else has posted yet. All well. Expect my character soon, either tonight or tomorrow, hopefully... >.>

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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 12:10 am

No one else has posted because not a lot of people are on. And excellent! I will await your sheet.

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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 2:12 am

Liam should be posting his sheet ether tonight or sometime tomorrow, he said.
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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 2:22 am

Oh jesus... this should be good...

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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 2:29 am

Don't worry, I did the science bit for him. There will be no BS.
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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 3:13 am

If you're sure...

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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 3:44 am

Well, he did write BS in bold in the other section of his sheet, but other than that its good.
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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 4:52 am

-_-

Tell him to post it. If I don't like it he dies instantly.

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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 7:13 am

lol at the BS.

and I shall thinnk about joining this once I am done with my break from RPing. that will be either Monday or Tuesday I hope. if I get my J Tar done by then........
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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 7:57 am

I will make make one of the most greatest engineers in this galaxy.
And also… one of the most insane. (devilish grin)
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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 8:01 pm

Name: Claymoor-morphius-spectromus (scotty for (short) some reason)

age: He forgot. (really old though)

gender: Other (he prefers to be referred to in the masculine context)  

Species name: Svotths

Appearance:  

personality: Usually nice but the slightest change in humidity can result in him becoming very agitated and irritable also sometimes violent. Due to the fact that Claymoors brain is not exactly… in one place. His neurons are spread throughout his body, so he has a bit of a memory problem. One moment he could have access to encyclopedic knowledge in one subject or other and the next moment… with no idea what he was talking or thinking about before. All in all his memory is like a lotto ball roller, you never know what will turn up.

weapons/abilities: Claymoor is regenerative and is made up of things called super cells, and are about 6 millimeters all around, which each can perform necessary life functions as well as see (blurrily unless many are close together), smell, taste (toggle on/off),hear and feel. Each cell is in effect its own organism and many together make a larger organism… like a man of war jellyfish. So you can shoot him in the head and he will say OW!!! And cuss at you then walk away undamaged, for the most part. Every cell is also controlled by a short range telepathic field that extends about 50 feet in all directions. Very fast reflexes and very smart… mostly. Ooh and he is violently bipolar.

Claymoor designed a positive/negative ion blaster looks like this, so basically if you get shot by a cloud of positive ions, you will have all the effects of being dipped in carbonic acid. And if you get shot by a cloud of negative ions, your skin will start to turn to something similar to soap.

Claymoor also has a Graviton deflector (looks like Tron-ish style backpack) which makes him nearly weightless (can’t expect it to deflect all the gravitons).

M.T.O.P.M.F.M. More Than One Purpose Magnetic Field Manipulator (looks like this), if you know what a sonic screwdriver does you know what this thing does. If you don’t know what a sonic screwdriver does: Can open nearly any lock that is made of metal. In addition to: being used as a very, very strong magnet, firing small metal objects, such as steel ball bearings, at high speeds, deafening your enemies (and yourself if not wearing ear plugs or plugging your ears manually) with high, high, high, pitched sound, it can also be used as a flashlight.

One melee weapon: Imagine this on both sides of the arm end the edges glowing bright green.

Other: top secret. BS ;D NaOH (before you press play on the theme video pull up a picture of a cool spaceship or something)

theme: 

____________________________________


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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 9:01 pm

So YOU'RE LITHIUM AMERICIUM!!!!!!

Hm...I like that character a lot. As long as your sister doesn't have a problem, it's accepted.

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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 10:43 pm

Name: Lyra

Age: 25

Gender: Female

Species Name: Vulpes Personam

Appearance:
This is the best I could find. May or may not draw a better pic for Lyra. She pretty much looks like this, a humanoid fox, except she wears a plain gray T-shirt instead of a yellow tank top, wears a brown fedora, and wears a pair of blue and white sneakers. She also has green eyes, and her tail has a white tip at the end of it. (And no, she does not look like an amatuer computer model. Again, may or may not attempt to draw her myself.) She is 5'5'', and weighs about 130 lbs.

Personality: Lyra is known to be cunning and clever, though tends to keep to herself. She is more of a thinker, and likes to spend more time observing before acting. She usually isn't the first to say something, but she isn't exactly quiet, either. When she does say something, it is usually important, but not direct. She likes riddles, and likes to answer in them and tease people with them just to see how long it takes for the person to figure it out. Not only that, but she also enjoys solving puzzles too. And decoding, and anything else of that nature. She is also a math geek, and enjoys solving mathematical problems.

Lyra does not like to fight. She is certainly no pacifist, and isn't afraid to ger her paws dirty if it came down to it, but she would rather avoid it. It's just not her style. She's not a coward, but in her reasoning, if someone doesn't stay out of the fight, who will rescue them once their captured, or about to get killed.

Weapons/Abilities: Lyra is quite agile and flexible. She can squeeze into tight places, and is a good climber. She is also fast, and can be hard to catch in a game of tag. She also has retractable claws, though they are quite dull, and she rarely ever uses them. She is also a computer wiz. She is very capable of hacking into any computer, and also good at making viruses, and getting passwords, and the like.

*Grappling Hook Gun: This gun can shoot both a small grappling hook that has a rope attached to it that can carry up to 500 lb, and a small light blue plasma blast. The gun looks like a blue (same color as the blue text on my sig Razz) pistol with a grappling hook at the end where bullets would normally come out. If the grappling hook has been launched and hasn't been retracted yet, the rope can also being turned into a live wire, electrocuting anyone who touches it. Now, to do all this, you don't just simply pull the trigger. You have to sort of shift it to a certain position. What kind of position depends on what you want the gun to do.

Other: Quoth the Raven, "Nevermore shall I drink Sodium Hydroxide."

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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sat Jun 08, 2013 11:10 pm

I don't have a problem with Liam's character so long as he keeps behaving well outside of the computer. I reserve the right to remove him at any time if he starts acting up. Just so everyone knows.

And FlowerFox, I hereby approve you sheet. If you want I can draw a better quality picture of Lyra, but it'll take me a few days as I need to finish another picture for Maxx first.
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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sun Jun 09, 2013 12:08 am

I'm gonna upload a picture of Myre.

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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sun Jun 09, 2013 12:12 am

Agent Myre. Still needs to be colored in, though. Just think of his neck and sides of head being covered in blue fur and his skin being a dark Italian color.

made by God-mod, AKA, the 12th Doctor



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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sun Jun 09, 2013 1:20 am

I still think he looks like a slightly older version of Chris Pine. Just saying.
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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sun Jun 09, 2013 2:23 am

@God-mod wrote:
I still think he looks like a slightly older version of Chris Pine. Just saying.


Yeah, he looks like a Jewish Chris Pine.

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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sun Jun 09, 2013 2:25 am

Okay, I finished Sakayrus and Lyra, unfortunately I had to do it in one go due to memory problems on my iPad. http://thephantomdoodle.deviantart.com/art/Sakayrus-Irum-Lyra-376776645?ga_submit_new=10%253A1370744417&ga_type=edit&ga_changes=1&ga_recent=1

Oh, and Maxx, can you put this in for Exo's picture: http://thephantomdoodle.deviantart.com/art/Exo-376777864?ga_submit_new=10%253A1370744670

I'm working on coloring in Myre's picture, I'll hopefully have it done by the end of the week.
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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sun Jun 09, 2013 2:29 am

Hm...well, the ears on Sakayrus are too big, and the snout is too short, but besides that it looks really good. The posture is perfect, but the ears an snout make him look a bit too fox-like.


I'll put the pics in in a bit.


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PostSubject: Re: Things Done in the Dark OOC: A Mind Games RP: Gone Dark    Sun Jun 09, 2013 2:34 am

Picky picky. I'll make his face longer and his ears shorter, once I finish dealing with my memory space issue. Then I can separate the two pictures as well.
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